Last year I began exploring the idea of the uncanny valley as it applies to creating prototypes, using a panel from Understanding Comics as an illustration. Lukas Mathis at UX Magazine has had a similar idea, but explored it in much more depth and with greater clarity.
This subject of this post is the redesign of my employer’s website, Preloaded.com, and is cross-posted from the Preloaded blog with permission.
At the beginning of the redesign project we agreed some design tenets: the new site should be a best-practice showcase and an opportunity to learn and use some of the latest web technologies; and it should employ existing services where practical.
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